VIRTUAL WARRIOR

Ann Lawrence 

Love Spell 

ISBN 0-505-52492-9 

July 2002 

Time Travel Romance

Ever since watching the movie TRON as a child, I have wondered what it would be like to experience a computer game from the inside, to have the line between virtual reality and the real world so blurred that it disappears completely. This premise, combined with an Arthurian flavor, is executed brilliantly in Ann Lawrence’s VIRTUAL WARRIOR. 

Computer game shop owner Neil Scott has just buried his tragically alcoholic mother. Grieving and feeling that Ocean City, New Jersey has nothing left to offer, Neil decides to try the newest of virtual-reality games, Tolemac Wars III. He has heard Gwen’s stories of how she actually entered a previous version of the game. Although he doesn’t immediately believe her, he figures it is worth a try—to find a place where no one would know him, where he would have no responsibilities, and he only had to worry about himself.

Despite his preparations, Neil finds himself entering the game world at the precise moment when the central character, Ardra, is being attacked by “outcasts”. Neil (who changes his name to Lien) instinctively comes to the aid of the beautiful woman but in turn suffers several serious wounds and the indignity of having ALL of his clothing stolen. 

Ardra can not determine if Lien’s sudden presence during the mystical conjunction is a good or bad omen.  However, the stranger did save her life, so she is bound by honor to heal him and offer safe passage. The attraction she feels is powerful, but is tempered by her lifemate’s illness and later death plus the threat of invasion by her enemy, Samoht. A perilous and seemingly impossible quest is soon set before Ardra, the completion of which would help to insure her people’s safety. With only 8 short days, few allies and no real power in the male-dominated Tolemac world, how can Ardra hope to win freedom for herself and the Selaw? 

VIRTUAL WARRIOR is the third installment of Tolemac Wars saga. This is the first book I’ve read in this series, and I find that it stands alone quite well. Ms. Lawrence draws on just enough of the familiar to help the reader become immersed in this intriguing game world. In addition to great adventure, political intrigue and passionate romance, issues such as discrimination and women’s rights are also presented. 

VIRTUAL WARRIOR is one of the most unique romances I’ve ever had the pleasure of reading. I look forward to becoming acquainted with the previous installments, as well as the rest Ms. Lawrence’s work. 

 

Reviewed by Melissa Freeman

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